Madden 23’s ‘Face of the Franchise’ tries to solve two big problems with one small change (2024)

The polite way to describe Face of the Franchise’s biggest problem is that Madden NFL players simply wanted to get to the NFL faster in the game’s single-player mode. The blunt way to put it is that for the past three years, they were forced to play through a slow-paced preamble dotted with story clichés, laughable dialogue, and barely earned progression.

“There was a lot of feedback about the prologue, or Road to the Draft, whatever you want to call it,” gameplay producer Clint Oldenburg recalled during an interview at EA Tiburon’s new Orlando, Florida studio. “It was like, ‘I want to go play in the NFL; get me there.’ […] And, this is a big headline, ‘The narrative feels aimless and pointless and lacking context,’ something like that. That was in one of the reviews.”

Whether that’s two problems or the same one by different names, EA Tiburon will try to fix it by starting Madden NFL 23’s Face of the Franchise mode, The League, in the fifth season of the created player’s career. No more college, no more draft, no more dithering through half a dozen games locked to Madden’s easiest difficulty just to end up picked by the abysmal New York Jets or Jacksonville Jaguars.

Face of the Franchise’s players will begin after the end of their rookie contract, as a free agent able to sign with any team they choose. By my reckoning, it’ll be the first single-player career mode in any sports title where a created player begins as something other than a rookie.

“This is the first year of reprioritizing what’s important in that mode,” Oldenburg said. In the three years since Face of the Franchise picked up from two chapters of a true narrative modeMadden NFL 18’s and 19’s Longshot — the developers had given highest priority to the story, Oldenburg said. That’s a somewhat mortifying admission, considering the stories I sat through from Maddens 20 through 22.

“What’s most important this year is the gameplay and the core progression,” Oldenburg said. “We went through a more modular approach this year; you’re gonna see a lot less longer, drawn-out scenarios that are lacking some context into what you’ve been doing in your career. What we’re going to do is get you into the weekly loop of preparing for your game, playing your game, getting your feedback and rewards from the game.”

Any cinematic content will follow the performance, and by modular, Oldenburg means those scenes will respond to developments in the player’s career, rather than dictate them. “So, sure, the cinematic content that you and I see in our journeys is going to be the same, but when you see it, and when I see it, are going to be at different times,” he explained.

To be sure, a lot of fans are conditioned to see a fifth-year player as either a star or a bust, not someone who has a lot of room for growth (the whole point of this career mode, of course) but still gets the pick of his teams in free agency. “The story that we’re trying to tell is if you remember Matt Flynn [a quarterback from 2008-15] or Michael Turner [a running back, 2004-12], guys who didn’t have a great opportunity to play under their rookie contract, but when they played, they played really well,” Oldenburg said.

Madden 23’s ‘Face of the Franchise’ tries to solve two big problems with one small change (1) Image: EA Tiburon/Electronic Arts

“So, now you’re a free agent, there’s a lot of buzz about your potential, but you’ve never really gotten the opportunity,” Oldenburg said. Created players get a new position opportunity, cornerback, in addition to the returning options of linebacker, wide receiver, running back, and quarterback. They get a one-year deal with their preferred team, which means they have to pay attention to the depth chart and the offensive or defensive scheme of their choice. A New York Giants fan creating a running back might think twice about challenging Saquon Barkley, unless they think they’ll develop so much that management will give them a new five-year deal, and their competition will be waived or traded.

In this way, that one-year free agent contract functions like the prologue did in previous years; it just takes place in the NFL and skips the nonsensical plot lines and cameos that college offered. If the player goes to a team other than their favorite, because it offers more playing time and better development, they’ll get the chance to sign a longer-term deal, as a much better player, after just one year of seasoning.

This nudges the player in a direction that Madden’s designers have been selling for the past couple of years: an avatar that is portable across multiple game modes and positions, ranking up their attributes class by class and acquiring perk loadouts to supplement them. In Face of the Franchise, Oldenburg hopes the replay experience will come from taking that avatar to a 99 overall ranking at one position, then starting that mode over at a new position. While careers of 12 or more seasons are still possible in Face of the Franchise, players should be able to hit 99 after five seasons of progression, he said.

And that will be buttressed by bringing Madden’s “99 Club” — which the game’s marketers have touted whenever a real-life superstar hits that number — to created players as well. In this case, as they reach overall rating milestones, they will unlock perks, cosmetics, and gameplay abilities for their character.

Oldenburg also hopes that Face of the Franchise: The League can become a showcase for many of Madden 23’s gameplay changes. “These gameplay mechanics were built with Face of the Franchise in mind,” Oldenburg said. “Face of the Franchise: The League is now a true player-lock mode; we got rid of full team control as an option.”

While the quarterback’s new passing system, and ballcarriers’ new “360 cuts,” will probably be on most display, Oldenburg pointed to other gameplay nuances to give life to positions that don’t see the ball as much. Wide receivers, for example, can hold both left and right triggers, and combine that with right stick moves, to put more fakes, stutters, and cuts-to-full-speed when running their routes off the line. Cornerbacks will take advantage of a new press-defense mechanism, which Oldenburg likened to on-the-ball defense in a basketball video game.

“We’ve had these in our game before, but they were more paper-rock-scissors, where you would choose a side, on both sides of the ball, and see the interaction play out based on who chose the wrong side or the right side,” Oldenburg said. “These are more branching and reactionary mechanics where you can see the movement of your opponent, which way [the play] is going, and you can branch, within a small time window, to take that direction away.” Players press the A/X button as they make their press coverage off the snap, and then steer the left stick to the side of the field they want to deny.

Overall, Face of the Franchise: The League sounds like a stronger commitment to the things that make single-player sports careers distinct and fun, and one that gets rid of components that have pushed me away toward a standard Franchise run. Oldenburg noted that designers paid attention to the fact that many Madden streamers and content creators still broadcast their Face of the Franchise careers, and the developers want to give them something that is as fun to watch as it is to play.

The past three FOTFs were not that at all; they seemed like they were doing everything to keep me from continuing, and their core experience could be substantially reproduced elsewhere with just a few menu tweaks. In other words, EA Tiburon could have simply abandoned this disappointing wrinkle on single-player careers after three years, and sent everyone back to the created superstars of the 10-year-old Connected Franchise suite.

They didn’t. We’ll see if what they saved was worth saving when Madden NFL 23 launches Aug. 19 on PlayStation 5 and Xbox Series X. The game will also be available that same day for PlayStation 4, Windows PC, and Xbox One, but this mode (and other features) isn’t available on those platforms.

[Disclosure: EA Sports invited Polygon and paid for its flight and accommodations at the one-day preview event at EA Tiburon’s studio.]

Madden 23’s ‘Face of the Franchise’ tries to solve two big problems with one small change (2024)

FAQs

Has EA fixed Madden 23 face of the franchise? ›

Face of the Franchise Updates:

Fixed a rare instance that could cause a non-QB position save file to revert randomly, switching to the QB position during a career.

What is the franchise issue in Madden 23? ›

Franchise mode in Madden 23 is unplayable. - Online franchise will revert users back to the most recent draft constantly, causing players to get stuck in a loop. I personally haven't made it past year 2025. - Also there are times when I am constantly being “discounted due to inactivity” every 5 minutes or so.

What is the best position in Madden 23 face of the franchise? ›

It is crystal clear Madden 23's Face of the Franchise is intended to be played as a quarterback. The story, the cutscenes, and some of the objectives are all focused around the QB position. Playing QB gives you the most control over the outcome of each game.

What is the building glitch in Madden 23? ›

Football sim Madden NFL 23 is suffering from another viral glitch, with the latest adding skyscraper buildings onto the field. A new player has experienced a rather peculiar glitch in Madden NFL 23, which caused multiple skyscraper buildings to appear in the middle of the field.

How many years is Face of the Franchise Madden 23? ›

Instead, you're a five-year vet looking for their breakout season. You can choose any team in the league and can play one of five positions: QB, WR, RB, LB, or CB. Best of all, you can have five different save files for each position, each leveling up separately as you play.

Is Madden 23 franchise better than 22? ›

Most people say that Madden 22 was a copy-and-paste of Madden 21, a common criticism of sports video games that come out every year. But Madden 23 is actually different this year and it feels more realistic and also looks different. In the new Madden 23 the graphics and broadcasting are way better than last year.

Why won't my franchise load Madden 23? ›

Without closing Madden 23, turn your console off by putting it into Standby (PS5) or Instant-On (Xbox) mode. This should disconnect the game from the servers. Turn your console back on and reconnect to EA servers within Madden 23. Check the status of your game.

Can you play Madden 23 Face of the Franchise offline? ›

Choosing offline will simply load the 75-man roster that was set at the beginning of the preseason. Playing online in Franchise does not mean you'll be facing off against real people around the world. Unless you have connectivity issues, it's highly recommended to play online.

Who is the strongest person in Madden 23? ›

The strongest players in the game

Williams, with his 99 overall rating, moves into the top five and Vea jumped from a 97 to a 98. Nelson, one of the best and strongest out there, remained at a 97. Philadelphia defensive tackle Jordan Davis is the strongest rookie, at 96.

Who is the best franchise RB in Madden 23? ›

Madden 23 Top RBs
  • Derrick Henry, Titans (97)
  • Nick Chubb, Browns (96)
  • Christian McCaffrey, Panthers (96)
  • Jonathan Taylor, Colts (95)
  • Dalvin Cook, Vikings (94)
  • Joe Mixon, Bengals (93)
  • Alvin Kamara, Saints (90)
  • Aaron Jones, Packers (89)
Jul 20, 2022

What is the red R in Madden? ›

2) What are those Red “R” coins? Those are Rep points. These are used to level up your The Yard avatar. Doing this unlocks additional uniforms/equipment and Cred currency.

Is face of the franchise in Madden 23 good? ›

While single-player took a back seat to MUT in recent years, Face of the Franchise offers a more personal way to play Madden 23. And though it doesn't come without issues and glitches, Madden players can kick back and relax in this less-stressful NFL experience.

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