Nier: Automata Review - IGN (2024)

After trading fisticuffs with a Transformer, cartwheeling around a bullet-spewing tank controlled by evil clowns, and using a moose to buck my way through killer robots, it’s safe to say that there are very few games – if any – quite like Nier: Automata. At different times it’s a hack-and-slash, an RPG, a shoot-‘em-up, a brawler, and even a text adventure. But no matter which style it is at any given moment, this dazzling hybrid delivers 30-plus hours of fantastically fun action, remarkable locations, and a story so weird I doubt I’ll forget it anytime soon.

Nier: Automata takes place in a desolate but stunning futuristic dystopia where humanity has fled to the moon after an extraterrestrial invasion, leaving behind an army of androids to fight the aliens’ more primitive but prolific machines. It’s a world where lush green tendrils of ivy coil around the massive skeletal remains of crumbling skyscrapers and tears of rust streak down the sides of old factories, with rotund buildings and looming cranes dominating the skyline.

Automata’s striking art style and enormous sense of scale are mesmerizing.

Automata’s striking art style and enormous sense of scale are mesmerizing to look at on the PlayStation 4, but especially on the PlayStation 4 Pro. It doesn’t go above 1080p on the Pro, but colors appear fresh and vivid, while better lighting and shading bring the world into sharper focus. I did encounter a few hiccups that knocked the frame rate below 60fps and witnessed a fair share of texture pop-in, but they only pockmarked Automata’s lovely features ever so slightly. That, or I was too enchanted with the soaring, chorus-filled soundtrack to really notice; Automata will definitely be joining its predecessor’s score on my playlist.

The story that takes place amongst the tumbled remains of abandoned superstructures is bizarre and entertaining, if somewhat haphazard. First as an android named 2B and later as other characters experiencing the same events from different perspectives, your job is to fight the alien machines and bring an end to the war. The quirky, full-tilt drama that unfolds as you bounce between Earth and the moon is an intriguing one, touching on existential themes like the meaning of life and humanizing those on the other side of war. It works, for the most part, due to a couple of bonkers plot twist and well-done voice acting that helps sell the more outlandish bits of allegory.

Like its predecessors Nier and Drakengard, Automata does have an unfortunate tendency to wander into uber-convoluted territory, and this is where problems start to arise. Try as I might, I couldn’t always understand what was happening, even after I played through several of Automata’s multiple endings. There are also some emotional moments that struck me as forced. It's as if the game's lead writer Yoko Taro wanted to make me cry and was casting about for ways to make that happen. (To be fair, one event did have me pretty darn misty-eyed.)

I was happy to see familiar faces from the original Nier.

The bigger issue was the disconnect I felt from 2B and her fellow androids. Their personal dramas take too long to unwind, which prevented me from fully investing in their fates. Why should I weep or cheer for them if I’m not given a reason until 20 hours in? With that said, I was happy to see familiar faces from the original Nier pop up to help clarify the connection between it and Automata. Their presence brought about a welcome sense of nostalgia and helped bring closure to Nier: Gestalt's open-ended finale.

I didn’t feel much of a rapport with the heroes, but I definitely enjoyed playing as them. There’s an incredible sense of freedom that comes with effortlessly surfing sand dunes in the desert and shimmying up the concrete remains of office buildings in Automata’s open world. Parkouring plays a big role here, and it’s highly enjoyable thanks to ultra-fluid controls and a very smart camera that effortlessly tracks the action no matter how insane things get. And things get pretty nuts: Automata’s different flavors of combat are a maniacal, supersonic affair, and a total blast to play.

Automata is described as an action RPG, but it’s really an everything-but-the-kitchen-sink kind of game. In between hearty chunks of feel-good hack-and-slash, you’ll trade a fireworks display worth of projectiles with flying enemies, hack into robot mainframes, read a text adventure or two, and even brawl with a pair of psychotic twins. This radically changing gameplay makes for a thrilling roller coaster ride, and I mean that literally: in one of the craziest, most beautiful action sequences I’ve ever encountered, you’ll fight atop a moving roller coaster while racing full speed through the dilapidated remains of a sun-kissed boardwalk.

The radically changing gameplay makes for a thrilling roller coaster ride.

The majority of enemy encounters take place on the ground, in sun-dappled pine forests and submerged cityscapes. These seamlessly connected areas offer plenty of space to experiment with Automata’s excellent free-flowing combat, which is where the gameplay shines best and brightest. The system is streamlined into a variety of light and heavy attacks that make it easy to leap, shoot, hack, and slash through giant metal serpents and giant arm-flailing bipeds whose hard knocks can only be avoided through quick thinking and nimble dexterity.

There’s no stamina bar holding you back, and the ability to instantly swap out weapons with a light tap of the D-pad means you can go nuts stringing together long attack combos without the need to stop and catch your breath. Developer Platinum does an amazing job of delivering a seamless combat experience, which becomes all the more impressive as things get increasingly frenzied and you find yourself backspringing away from an angry mob in one direction while charging an oncoming panzer controlled by zombie clowns in the other direction.

Accompanying all the action are hyper-stylized animations of Automata’s cybernetic heroes twirling oversized katanas over their heads and using axes to cut through hostile bits of iron with ballet-like precision. Each battle stance flows elegantly into the next, resembling a crazed version of tai-chi that makes the carnage as fun to watch as it is to play. In fact, combat is such an addicting experience that I often sought out evil animatronics even when they weren’t in my path, just so I could cut them down with a broadsword so massive that in reality it would take three very strong men to lift it.

Automata loves to throw out increasingly zany combat scenarios: it’s not unusual to be fighting in an arena full of robotic samurai, tanks, flying metal spheres, and whatever else it can think of to throw at you. Managing all this insanity requires changing tactics on the fly, which is where Automata’s flexible customization system makes itself handy. Upgradable plug-in chips can be swapped out and freely stacked to adjust your androids’ speed, strength, and defenses at any time. Foraging for nuts and bolts in the wild allows you to upgrade your weapons and AI battle pods, while consuming temporary buff and debuffs help to give you a leg up in battle, particularly during Automata’s more punishing difficulty modes. You can even remove chips that provide HUD information for more of a challenge.

Ticking up the difficulty to white-knuckle levels of chaos was a rewarding way to test my combat skills, but it also meant raising the danger in corpse runs, which greatly increased the possibility of losing precious inventory if I failed to retrieve my body. Luckily, if I ever felt cornered I could just hop online and recruit the AI-controlled remains of another player to fight alongside me, or pilfer them for useful items. And if that didn’t work, I could press a self-destruct button to do massive damage to the enemy (and my clothes). I could even wrest control of an opponent’s mind by hacking into their system and force them to demolish their own allies. Unconventional battle tactics? Yup, but they sure are effective.

There’s more to do than just stab robots and search for the truth.

Combat is the heart and soul of Automata, but there’s more to do than just stab robots and search for the truth. Fun money-making enterprises like fishing and hunting are available, and I’m very happy to report that the animal-riding mechanics of the original Nier – complete with car-like drifting capabilities – return. There are also a number escort missions and fetch quests you can do on the side. These missions aren’t always exciting, but they help fill in backstory and reward you with money and rare loot upon completion.

My favorite moments, however, were the ones I made up myself. More than once I stopped the action to scale the far-reaching heights of an office building and drink in the sunset, or stood atop a massive tree limb to survey the land below me. These quiet, zen-like moments were a welcome reprieve between bouts of overcaffeinated combat. I loved it, and I loved the game for allowing me to do it.

At this point I should note that you do need to wait for Automata to fully download before you play it, otherwise there’s a high probability of coming across a game-breaking bug about three hours in. I also crashed out twice during a couple of particularly intense boss fights, which was a pain in the butt since there's no auto-save and I had to start the battles over again. Still, spread out over 30 hours of gameplay that’s not the worst thing in the world.

Nier: Automata Review - IGN (2024)

FAQs

Why do people love Nier so much? ›

People love Nier because there is nothing else like Nier. It's a kaleidoscope of always-shifting ideas set in a world that is tortured, satirical, wistful, and tender. And even if Yoko Taro's games are often deeply flawed and sometimes profoundly unfun, at least they're always fascinating.

Is 2B actually 2E? ›

During the final dialogue between A2 and 9S we learn that 2B's real designation was 2E. From "Amnesia" side quest we know that "E" stands for "Execution". In this scene there's also mentioned it was very hard for 2B to kill 9S over and over again (A2 points that out and 9S marks it in his thoughts).

Is Nier a masterpiece? ›

Story And Writing: How Nier Creates a Compelling Narrative. There are several things that makes the story and writing of Nier Automata so good. It's characters, setting, dialogue, and philosophy all work together to create a game that is no less than a masterpiece.

Is NieR: Automata one of the best games ever made? ›

NieR Automata is the ultimate JRPG, mixing this genre perfectly with the Hack n' Slash style. It succeeds in every respect: A complex and deep story, beautiful design and a unique style. This game is a true masterpiece. Put simply, NieR: Automata is the greatest game ever made.

How popular is Nier in Japan? ›

Nier Gestalt sold over 12,500 copies in Japan the week of its release, while Replicant sold over 60,000 and was the top-selling video game in Japan that week. Replicant sold over 121,000 copies in Japan by the end of May 2010, and ended the year with over 134,000 copies sold.

Is NieR: Automata inappropriate? ›

Parents need to know that Nier: Automata is an action role-playing game with significant violence. Combat -- involving swords and guns -- is generally between androids and robots, but both sides appear sentient. Some fights involve very human-like characters, as well as animals that bleed.

How tall is 2B canonically? ›

According to Nier: Automata Guide Book, 2B's three-sizes are B: 84cm; W:56cm; H:88cm. Her height is 168cm (including heels). Her weight is 148.8kg.

Is 9S attracted to 2B? ›

If it wasn't obvious already, 9S has a massive crush on his partner and even the audience can pick that up. For those who have played the original game, there is a reason for 2B keeping him at arm's length - but without that knowledge for anime-only viewers, it looks more like a hard-to-get attitude.

Why does 2B keep her eyes covered? ›

Yoko wanted 2B to wear a blindfold, described in-game as a visor, as it had not been done with many game characters. 2B had some alternate designs, including one with long hair and another with a hooded top, though all maintained the same color and design aesthetic.

Why was NieR Automata anime cancelled? ›

It seems COVID-19 has messed with the show's production timeline so badly that a break was needed. So if fans are lucky, the anime will not be out of commission for long. After all, the Nier: Automata anime was just starting to come into its own.

What is the difference between NieR automata and the end of YoRHa edition? ›

NieR:Automata The End of YoRHa Edition features the award-winning base game and the content from the 3C3C1D119440927 DLC, which includes three challenging colosseums and additional costumes. The 6C2P4A118680823 DLC is also available to download for free and is exclusive to the Nintendo Switch version of the game.

Did NieR Automata sell well? ›

The newly achieved sales milestone can likely be attributed to the recent Nintendo Switch release.

Should I play NieR: Automata 3 times? ›

To totally complete the main storyline of NieR: Automata, players must get endings A through E. This requires beating the main story for the first time, playing the story again, playing a third time, and then a fourth (making different choices in the third and fourth times).

How many times do you have to play NieR: Automata to get all endings? ›

How To Get All Main Endings In Nier: Automata. Endings A through E are known as the main endings of the game and require completing the main story at least three times.

Should I play Nier Replicant or Automata first? ›

You dont need to know Replicant's story to understand Automata, but Automata contains plenty of spoilers for Replicant. So if you want to play both its better to start with Replicant. This. Automata spoils the whole plot and the fate of the characters.

Why do people think NieR: Automata is good? ›

I felt the narrative of Nier:Automata was incredibly thought-provoking and captivating. The game's narrative struck a great balance between delivering an engaging and immersive plot, while drip feeding the player with more intricate details throughout to expand the player's connection with the game world.

Why Nier ties his hair up? ›

…it's because Brother prostituted himself to a man in Seafront in order to afford being able to upkeep his and Yonah's house. The man in question was rough with him, using insulting words and yanking his hair during their liaisons.

What the heck is NieR: Automata? ›

Nier: Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series.

Was Nier the bad guy? ›

The Shadowlord, or Nier, is the first playable character in the prologue of NieR and NieR Replicant ver. 1.22474487139..., and the eventual primary antagonist of the game. The "leader" of the Shades, he is revealed to be the "Original Gestalt" who is willing to sacrifice anything to save his sister.

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