In Patch 2.4, this build is not competitive enough, so we decided to remove it from the menus.We are leaving it on the website for documentation purposes.
1.
About the Author
This build is presented to you by Deadset,one of the very few professional Diablo 3 players.Deadset regularly publishes video guides onYoutube andstreams on Twitch, where you cansee how this and other builds play out in practice.
2.
Video Guide
The following video guide was created to accompany the present written guide and demonstrate how to play the build in-game.
3.
Build
Active Skills |
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Passive Skills |
4.
Strategy, Skills, and Runes
The basic strategy of the build involves the rotation between spells of different elements, which in turn delivers a Meteor of the corresponding damagetype. The individual spells also deliver utility of their own; while
Hydra is strictly a damage dealer,
Energy Twister is used as means to group upenemies, and
Blizzard is a strong crowd controller of its own.
Shock Pulse is a signature ability chosen for its excellent range and safety,bringing you the potent proc of the
Focus and
Restraint rings. The Wizard mainstays
Magic Weapon and
Force Armor remain as steadybuffs in the background, helping your character survive and deliver to his maximum potential.
To obtain the damage bonus of the Bastions of Will set ( Focus and
Restraint), it is necessary to use a primary ability in the build. The skillof choice for that purpose is
Shock Pulse, which also grants you a screen-long range through the
Piercing Orb rune. While the oscillation might seemunreliable at first, the big hitbox of the orb brings consistency to your lightning Tal Rasha procs.
The primary damage dealer of the build, and your source of fire Tal Rasha procs, comes in the form of Hydra with the AoE-oriented
Mammoth Hydra.Doubled by the
Serpent's Sparker and sped up by
Tasker and Theo, your summons will bring fiery devastation in abundance. At a cheap 15 Arcane Powercost, and with excellent 15 second uptime,
Hydra brings you the best balance between damage and resource efficiency, allowing you to freely cast yourcrowd controllers. Do not be afraid to refresh the
Hydras accordingly as the Rift layout demands.
The Season 3 bracer Ranslor's Folly brings a new source of crowd control to Wizards, drawing enemies toward your
Energy Twister casts. The spendernature of
Energy Twister frees you from the cooldown reduction requirements of the traditional pulling tool,
Black Hole — but at the cost ofnot affecting elites. Even so, the utility of drawing entire trash packs on a single spot for the incoming
Meteor devastation is a highly recommendedoption. It is made even easier with the static
Wicked Wind rune, which will be the source of your arcane Tal Rasha proc.
A second crowd controller, and your source of the cold Tal Rasha proc, is found in Blizzard. At a hefty 40 Arcane Power cost, it is the most gluttonousskill in the build, but is well worth it for the strong freezing effect of the
Frozen Solid rune. It is an excellent follow up to a
Wicked Wind pull,and will be your solitary source of control over elites; do not hesitate to use it, as none of your other spenders needs recasting with the same frequency.
Magic Weapon sneaks its way into yet another Wizard build; being a strong steroid of 20% damage bonus, unconditional and with no drawbacks, and withexcellent uptime to boot,
Force Weapon is hard to pass up.
The protective spell of choice for long-range casters is Energy Armor, and for good reason. Shielding you from the inevitable spike damage in highGreater Rifting environments like no other armor spell does,
Force Armor is even more necessary in this glass cannon setup with
Focus and
Restraint.
This concludes the overview of the Active Skills, now let us look through the Passives.
While it is less reliable than its cheat death counterparts for other classes, Unstable Anomaly is still another chance at not facing the defeatscreen. At an agreeable 60 second cooldown, it will become a constant companion to your Greater Rift pushes, preventing the occasional misstep.
Blur stands as another protective layer in this generally glassy Wizard setup. Offering a sizable 17% decrease in damage taken, it is a solid choiceif you want to minimize death timer frustrations.
With few stable options for on-gear resource gain, Wizards usually devote a passive or two for Arcane Power management. This resource-intensive setup is noexception, and it is highly recommended that you include Astral Presence in the setup to offset the
Energy Armor AP loss, and add passiveregeneration.
Finally, Elemental Exposure makes a natural fit with the multi-element nature of the build; you will constantly benefit from the full 4 stacks as yourotate through the elements at your disposal.
4.1.
Variations
Serpent's Sparker, the recommended weapon for the build, can be sometimes troublesome to find. In such cases, or if you do not enjoy the summoner gameplayin general, you can temporarily replace
Hydra with
Meteor
Meteor Shower and use
Sun Keeper, or the crafted
Devastator instead. Thisalso necessitates that you switch to
Tal Rasha's Grasp and
Cindercoat in the gear.
If you hurt for mobility, you can swap Energy Twister for
Teleport
Calamity, and replace
Ranslor's Folly for
Ancient Parthan Defenders.If you go this route, it is also recommended that you switch to the
Unity and
Halo of Arlyse rings, and replace
Force Armor with
Ice Armor
Crystallize. This tankier setup is better at engaging and disengaging the enemy, but demands better density than the regular spec.
Deviating into the stun rune of Teleport will bring more crowd control and stability to your Arcane Power, in which case you can replace
Unstable Anomaly for
Illusionist and
Astral Presence for
Arcane Dynamo. The constant use of a primary skill will bring you Flashesof Insight at a steady rate, and you will enjoy some additional damage.
A fine option for a primary if you spec into Arcane Dynamo is
Electrocute
Arc Lightning; while it brings you to melee range and will demand atankier setup, the speed at which it builds up Dynamo stacks is unparalleled.
5.
Best in Slot Gear and Alternatives
The heart and soul of this Meteor-centric build is the Tal Rasha set, whose full bonuses are best obtained by wearing six of the seven available pieces, leavingyour ring slots open for powerful jewelry combinations. While this guide will not delve into the issues of specific breakpoint chasing, Attack Speed is animportant stat for Hydra damage and a general recommendation on gear is to have three sources of 7% IAS (Gloves, Weapon and Chest); this way, even witha mediocre
Tasker and Theo, you will reach a comfortable 2 attacks per second from the
Hydras, without sacrificing other main stats.
The suggested set pieces to wear are Tal Rasha's Allegiance,
Tal Rasha's Brace,
Tal Rasha's Guise of Wisdom,
Tal Rasha's Relentless Pursuit,
Tal Rasha's Stride and
Tal Rasha's Unwavering Glare, leaving your glove slot open for
Tasker and Theo gloves. Rolls-wise, it is recommended thatyou obtain
Meteor skill % on the helm, and seek out
Hydra skill % on the chest. Since this a purely spender-based spec with mostlymoderate resource costs, cooldown and resource cost reduction are not in demand, and you can devote your other stats to crit bonuses and toughness. Note that the4 piece Tal Rasha doubles your protection against elements, with the exception of poison and physical; as such, these single resistances are recommended in thesecondary stats of your gear.
Taking the aforementioned Tal Rasha pieces allows you to drop Tal Rasha's Grasp for the
Tasker and Theo gloves. Since
Hydras count as pets,you will enjoy an immense boost to their attack speed and — as they benefit from the Tal Rasha 6 piece damage buff — a significant increase inoverall damage as well. As previously mentioned, seek out a glove with high Attack Speed, alongside Crit Chance and Crit Damage.
Introduced in Patch 2.2, the new best friend of the Tal Rasha set are the Nilfur's Boast boots. Doubling the damage of
Meteors by default, andwith the potential to triple your
Meteor damage against three or less enemies, these boots are non-negotiable for a Tal Rasha Wizard. Naturally, seekout
Meteor % bonus alongside the usual primary stats.
The Season 3 bracer Ranslor's Folly transform the often overlooked
Energy Twister skill into a potent source of crowd control, pulling enemiesup to 30 yards away on top of the
Wicked Wind cast. Preparing a pack for control through
Blizzard and paving the way for the
Meteoronslaught, these bracers are an excellent new asset, even if their pull does not affect elites.
The shoulder slot lacks a necessary legendary or set piece, and is free for experimentation as you see fit. You can add a bonus damage source on top byincluding the freshly buffed Death Watch Mantle; alternatively, take another cheat death (however unreliable with its low proc rate) from the
Pauldrons of the Skeleton King, found in Act I bounty caches. Whatever your choice is, aim to roll
Hydra % damage alongside toughness stats.
As previously mentioned, Patch 2.2 improves upon the Bastions of Will set by transforming Focus and
Restraint into a powerful and consistentsource of damage. As long as you alternate between a primary and spender attacks, you will boost your damage with two separate 50% damage multipliers. Droppingthe
Unity ring, while noticeable, is somewhat offset by the 4 piece mitigation bonus of Tal Rasha; even so, keep the newfound frailty of yourcharacter in mind and always maintain distance and crowd control.
To complete the Hydra aspect of the build,
Serpent's Sparker will double the number of
Hydras you can have active at any time. With theirdamage boosted by the Tal Rasha six piece bonus, your trusty summons will hold a devastating AoE frontline. If you have troubles finding a
Serpent's Sparker,switching to the
Meteor variation outlined above and using a good
Sun Keeper or crafted
Devastator is your next best option.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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To help you with farming the gear you need for your builds, we have two veryuseful guides that you can access by clicking the links below: a Salvage Guide tohelp you quickly check whether or not you can safely salvage a piece of gear anda Legendary Farming Guide to help you efficiently farm legendaries and set items.
Legendary Item Salvage Guide Guide to Farming Legendaries and Set Items
6.
Paragon Points
Slot | Paragon Points |
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Core |
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Offense |
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Defense |
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Utility |
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7.
Gems
Your three jewelry sockets will be taken up by the legendary gems Zei's Stone of Vengeance,
Bane of the Trapped and
Gem of Efficacious Toxin.The first two are extremely powerful as they are their own multipliers in your total damage calculation.
Gem of Efficacious Toxin makes up for itscomparatively smaller damage boost by being present all the time — unlike
Bane of the Powerful which, while still a viable choice, tends to run outduring long and important fights (i.e. the Rift Guardian).
Bane of the Powerful also implies high clearing speed of elites, which slows down significantlyin higher Greater Rifts.
A replacement for Toxin in the melee fighting, Teleport variation of the build is
Pain Enhancer. You will often be within the 20 yard gemrequirement, gaining the Attack Speed bonuses from which your
Hydras benefit.
Slot | Gems |
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Jewelry | |
Helm |
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Torso and Pants |
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Weapon |
8.
Kanai's Cube
- Weapon:
The Furnace
- Armor:
Tasker and Theo
- Jewelry:
Convention of Elements
9.
Follower
For more information regarding followers, we advise you to read our FollowerGuide, which contains detailed advice for choosing the skills and the gear ofyour follower.
Diablo 3 Follower Guide
10.
Changelog
- 14 Jan. 2016: With Patch 2.4, this build is no longer viable.
- 25 Aug. 2015: Added Kanai's Cube recommendations for Patch 2.3.
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